New release of czPlayer.
Just a few bug fixes in the internal mixer, and minor changes in the documentation.
Those bugs were particular hard to find and fix. They appeared mostly for short looped sounds, like those commonly used in chiptunes, causing some distortion or high pitch. I was making some wrong calculations for looped sounds, which caused 1 or 2 sound frames to be skipped for each sound. For big samples, you can’t hear the difference, but for very short samples, especially looped, just 1 or 2 wrong frames can mess up the final mix, since they represent a significant part of the affected samples.
I have a lot of changes planned, but I’m waiting for a client to finish his game before I go wild on the code! hehe
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